Carrion Crown 5th Edition

Session 9
Grammy and Granpy
Date

29th of Mirtul, 1412 DR. Campaign Day 4

Synopsis

The party decides to head back to the Lorrimor’s place and rest. Before getting to sleep Emme and Patchy see a spectral raven tapping on the window, before it flees. In the morning a few head to The Laughing Demon and learn about the memorial being vandalized again. Hob defends the townsfolk at the Ravengro General Store from two zombies of “Grammy” and “Granpy”. They return the bodies to the Restlands and burn them. The party investigates the memorial and finds that is now has the letters of VE in blood on the memorial. They follow a trail before losing it in a crop field. Content Not Found: kalgar is able to gain access to records in the Town Hall trying to find someone with VE in their name with no luck. Evening comes.

In Detail

After a discussionspectral-raven.jpg the party decides to head back to Kendra Lorrimor’s place and rest. The last few rooms having depleted the party quite a bit. While grabbing a quick bit to eat before going to bed, Emme and Patchy notice a spectral-ish raven tapping on the window in the kitchen. As they move towards it, it flys off. They decide to go to bed rather than investigate further. In the morning Kalgar attunes himself to the Smith’s Hammer and the Hob attunes himself to the Handaxe that they found in the prison.

In the morning, Kalgar goes to the Temple of Kelemvor and hands over the purified holy symbols to one of the Acolytes there. Emme and Ugh decide to head to the Laughing Demon for some breakfast. Patchy attunes himself to the flute that was found in the prison. While Hob heads to the Ravengro General Store to sell the treasures they found in the prison.

While in the Inn, Emme and Ugh (LIKE A BOSS!) learn that the memorial was once again vandalized during the evening.

While in the General Store he hears one of the little girls who was trying to head down the stairs talk to her “Grammy”. To which the little girls mom responds that Grammy and Granpy died last winter from fever. A nearby suit of armor falls revealing “Granpy”. Despite Emme and Ugh hearing the screams coming from the Store, Hob is able to fairly quickly dispatch the two zombies. The party takes the bodies to the Restlands. They find their gravesites, where it looks like the bodies had crawled out of the ground, they where not dug out. Kalgar joins the group and convinces everyone to burn the bodies.

From there they investigate the Memorial and find that it has been vandalized again with a VE in animal blood again. Kalgar is able to find and trail of a bare foot large humanoid, that they are able to follow before losing it in a nearby crop field. Kalgar goes to the twon hall and is able to gain access to the records of the town hall to see if he can find anyone that has any name that might match a VE combination. His search throughout the rest of the day does not lead to anything.

Evening comes with the party deciding what it should do next.

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Session 8
Hob the Projectile
Date

29th of Mirtul, 1412 DR. Campaign Day 4

Synopsis

The group tries to rest in the foyer with the slamming portals. They are repeatedly attacked once by crawling severed hands and then again by a swarm of cockroaches. They decide to just continue exploring the Prison. More flaming skulls appear in the guard room with the hole to the lower level. They come to the infirmary, where Hob is thrown around by a poltergeist. Then they clear the chapel where they are attacked by three spiders. In a nearby holding room Ugh and Patchy are attacked by animated manacles.

In Detail

Poltergeist.jpg

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Session 7
A Haunting We Will Go
Date

28th of Mirtul, 1412 DR. Campaign Day 3

Synopsis

The group begins exploring the first floor, finding numerous haunts on this level, from slamming doors, to cold spots, to a cold furnace that comes to life. They cover the south end of the prison. Eventually they find items formerly owned by the five most notorious prisoners. They also find a pit opening to the lower levels of the prison. Here they are attacked by four flaming skulls, which with a little effort they dispatch.

In Detail

Finding themselves moving downstairs, the group comes into a long hall with multiple sets of doors and begins cycling to the right.

The first set of double doors opens into an old stairwell obstructed by debris, boulders and timber. Ugh figures out that this was likely the deadfall to the lower level that was triggered by the Warden. From there the next set of double doors leads to a small foyer with even more sets of doors. Emme, Content Not Found: kalgar_, and Content Not Found: patchy_ move inside to examine the doors while the rest of the group is slow in moving in. Suddenly all the doors in Foyer slam shut splitting the group. None of the doors will open. After some moments, Hob and Ugh begin moving through one of the other doors in the long hallway looking for a way around. Content Not Found: kalgar begins trying to bash one of the doors down, when suddenly the doors open again.

The group reunites and quickly moves to through the western doors into a long hallway with a window on the south wall and doors lining the north wall. The doors open into small rooms that appear to be offices. All seem to have once been involved with the operations of the prison, from Repairs and Maintenance, to Supply, to Accounting. At the end of the hall there is a large office that is relatively undisturbed that would seen to be the office of the warden. The only thing of apparent value in this area was a safe the larger office., Hob was unable to pick the lock and no key was not found in the office.

Moving back to the foyer the party was again temporarily trapped for about a minute in to foyer of doors as they all slammed shut. When the doors finally release again the party moves to the south, and discovers the entrance area to the prison. Already rubble strewn, there was more debris from the collapsed balcony that was above. They decide to store the safe here for when they leave the prison.

Once more they move and get trapped in the foyer of slamming doors. Then head through the nearest eastern door. They move to a stage type area cordoned off from a large auditorium by a wall of iron bars. Only one door leads out to the east end of the stage. Through this door the party finds an old property room that still holds some old valuables for inmates that where in the prison at some point. While gathering what they can, Hob notices a secret door into a hidden vault.

Inside the hidden vault the find only five items. A bloodstained axe tagged to Vance Saetressle , a collection of holy symbols tagged to Sefick Corvin, a moldy spell book tagged to Hean Feramin, a smith’s hammer tagged to Ispin Onyxcudgel, and a tarnished silver flute tagged to the Piper of Illmarsh. Patchy takes the flute, Content Not Found: kalgar the holy symbols and smith’s hammer, Hob the bloody axe, and Ugh scoops up the spell book into a sack.

The group then heads back, gets stuck, and then moves through the main area of the auditorium. There Ugh experiences a spot where the temperature drops to freezing. In another area both Ugh and Emme experience the same thing, with Emme taking some damage as the frost gets to her. Content Not Found: kalgar stays in the foyer of closing doors trying to cleanse the holy symbols.

Across the auditorium they find the old training room which has extensive fire damage. The far wall is destroyed reviling the lake that is on the north eastern corner of the grounds, and encroaching into the room. The hole descends 20 feet down in a bell shaped hole. Shortly after appearing in the room, four flaming skulls appear up off the ground and attack the party. Getting in a few hits on the party before being dispatched.

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The group decided to continue to move through the north door to clear this floor before descending to the lower levels. Through the door is the old furnace to the prison. Over it is a plague that says Ember Maw. As they move closer to check it out it suddenly appears to animate and turn into a horrifying burning maw. One shot with a holy arrow by Hob and the use of a Haunt Siphon by Ugh dispatches it very quickly however.

At this point the group decides to head back to Content Not Found: kalgar to the haunted foyer and rest for an hour.

Harrowstone---First-Floor-Session-7.jpg

On to Session 8

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Session 6
The Haunting of Emme
Date

28th of Mirtul, 1412 DR. Campaign Day 3

Synopsis

The party continues their exploration of the second floor cell block of Harrowstone moving into the guard area on the floor. They find the cell of what is believed to be Father Charlatan. After a brief fight with some stirges, the party moved to check the room. There during a fight with some large spiders, Emme is bite and appears to die. She experiences combat with a strange haunt, while the party believes she is being effected by Father Charlatan and try and really make sure she is dead, which does not seem to have much effect. Finally she is able to overcome and defeat the haunt and regain consciousness.

In Detail

From the finished fight with the last of the skeletons, the group moves into a rather large cell that has a single skeleton with at least a dozen tangled weighted chains around its neck. Each of the weights has the symbol of a different deity. There does not appear to be anything of interest in the room. As the group leaves, Emme hears the jostling of chains, but nothing is seen or seems to come of it.

The group moved to the south end finding entrance to the old guard station. A search of the area did not lead to anything useful. Both Patchy and Emme them moved respectively through both doors in the south, which opened up into the balcony above the entrance foyer to the prison. Up there they did see Content Not Found: kalgar_ coming from the Lorrimor residence. Hob moved out to go meet _Content Not Found: kalgar around through the way they enter into second floor. Soon after this the balcony began to collapse, though Emme and Patchy were able to jump back into the guard room without falling to the group floor.

Moving into the old mess hall, brought out four stirges from hiding to attack the party. The scuffle did not last very long, before the party dispatched the stirges. Nothing of value

Harrowstone---Second-Floor.jpg

On to Session 7

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Session 5
Headman's Scythe and the Piper of Illmarsh
Date

28th of Mirtul, 1412 DR. Campaign Day 3

Synopsis

The party continues investigating the arcane runes around the foundation of the prison. Patchy ends up exploring the balcony on the western 2nd side floor. Up there the party is assaulted by the haunted animated headman’s scythe. From there they bash in the door to move into the second story cell block. Exploring they are assaulted by the Haunt of the Piper of Illmarsh and a bunch of Skeletons from various cells. Emme uses a haunt siphon intially but unable to completely take care of the haunt. After a bit of a difficult fight the party is able to dispatch both the Piper and the skeletons.

In Detail

At the begining of the session Brutalitops was investigating the rune writing at the base of the foundation to the left of the front entry way. Taking some time to diligently copy the markings. Hob looks at more runes to the right of the entryway noticing that the runes seem to repeat the same pattern even though they don’t know what the pattern of the runes mean.

The group begins to move around to the north western side of the prison. They try to learn more about the inside of the prison by looking into some of the windows. Most are all very dusty and too caked up with grim to see anything substantial inside. Though they continue to see the same rune pattern repeating over and over on the foundation on this side of the Prison as well.

Scythe.jpgOn this side there is a stair case up to the second level western balcony. Patchy sneaks up taking a look. There he finds an executioner’s block and a single door into the second level. This draws up the rest of the party. When they all reach the top over the executioner’s block appears the animated headman’s scythe rumored that be haunting this balcony. Two skeletal hands grip the scythe and begins the battle. After a few tense moments the group was able to dispatch the scythe with little complication.

Piper.jpgFrom there they begin to try and break down the barred door leading into the Prison. After quite an effort Emme, is eventually about to break down the door. The party finds themselves in a cell block of old former cells. Soon after advancing down the hall, they begin to hear flute music playing from an discernible location. Soon behind them they find what they believe to be the Piper of Illmarsh. Following this discovery many skeletons from the cells rise up and attack with the Piper of Illmarsh.

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After much trail and error about what can hit and effect the Piper. Emme was quick of the mind and remember the haunt siphons the group picked up in the The False Crypt, additionally calling on Tyr and his holy power her swings where able to do some damage. While fire from Brutalitops seemed to have a minor effect, and magic missiles none at all. Normal weapons seemed to pass right through the Piper as well. The party ends up dispatching the Piper, as well as the skeletons.

After a brief discussion the group decides to stay and explore further.

On to Session 6

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Session 4
Investigation of Harrowstone
Date

28th of Mirtul, 1412 DR. Campaign Day 3

Synopsis

The party is able to gain access to the records in the church which is very helpful in finding out a lot of information regarding the notorious prisoners that where housed in the prison at the time of the fire. Come evening time the party heads up to the prison to investigate. They investigate the outer walls a bit, the old house that use to house the warden, and then notice arcane runes painted into the foundation of the front of the prison.

In Detail

After breakfast Emme and Hob head over to the Temple of Kelemvor to try their hand at talking to the clergy to see if they might get access to the records that are at the temple. With some dashing persuasion and religious shoulder rubbing, she and Hob are allowed access. After a lengthy day of research they come up with a host of information about some notorious prisoners that have been housed at the prison at the time of the fire, as well as some further information about the prison itself.

Harrowstone_Grounds.jpg

That evening as the sun lowers Brutalitops, Ugh, and Patchy decide to head from the Professor’s place to investigate the Harrowstone Prison. Emme and Hob arrive just as they were leaving and decide to join them. At the walls of the prison they find that area at the outer walls where there was a garagoyle with a broken head, with the head on the ground. The area that the Professor’s body was found no doubt.

An excursion into both outer guard towers reveals stair cases up to the top of the walls that are either rotting and fallen, or fell once the adventurers tried to climb the stairs.

From there Brutalitops and Ugh investigate the house on the grounds apart from the prison building proper. Rotting and decaying the building clearly creaks and growns under the intrusion. Ugh leaves quickly while Brutalitops risks going upstairs. While up there numerous times parts of the flooring crumble and fall. Unable to find anything of interest or value, he exits before the rest of the building collapses.

Emme notices some runes written onto the foundation of the main prison building. Studying it Brutalitops, discerns that it was part of some arcane ritual with an abjuration and necromantic focus, but the magic has since faded. He begins to copy the runes.

The-Whispering-Runes.jpg

On to Session 5

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Session 3
Blood on the Memorial
Date

27th of Mirtul, 1412 DR. Campaign Day 2

Synopsis

The party wakes and is informed that the memorial in town has been vandalized with a large V in blood. They investigate. Afterwards the party begins going around town to do some research on the Whispering Way, the Prison, and Prisoners in the fire. They end the evening going to the Restlands and entering the Crypt mentioned by the Professor for the stash of items stored there.

In Detail

In the morning the party wakes, with Kendra making breakfast. Soon however there is a knock on the door. The sheriff of Ravengro is there checking on the household and to make sure everyone is there and well. Apparently during the evening a V was sprayed on the memorial fountain to those that died in the Harrowstone Fire in blood. The sheriff and deputies have been unable to find anyone missing or harmed.

The party investigates unable to find any significant clues. Hob Notices a crazy man in town looking at them and investigates. Ugh and Brutalitops go to the Temple of Kelemvor to try and do some research. That doesn’t go well. Next they try the Town Hall. Nothing. Finally they have some luck at The Unfurling Scroll for a small fee. Patchy spends the day in The Laughing Demon learning local rumors. Hob tries to track down the crazy man only to lose track of him.

the_restlands.jpg

They return for the evening back to the Lorrimor residence. After dark, the party leaves to go to The Restlands to track down the stash of items in the false crypt mentioned in the professor’s journal. Gaining entry to the “locked” crypt proved quite easy as the lock was burned by acid and the door opened easily. Moving to the back of the crypt they find the sarcophagus that was mentioned. They manage to push the slab off.

The_False_Crypt.jpg

Before they are able reach in and grab of investigate the contents they are assaulted by a number of giant centipedes from behind. Patchy gets hit right away and is nearly overcome by the poison in the bite. Ugh grabs the sack that he sees in the crypt. After a few moments a few of the centipedes lie dead, and the party makes haste in their escape.

On to Session 4

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Session 2
The Funeral of Lorrimor

Date

26th of Mirtul, 1412 DR. Campaign Day 1

Synopsis

On 10th of Mirtal, 1412 DR Professor Petros Lorrimor was found dead outside the walls of Harrowstone Prison.

In Detail

The adventure starts with the Funeral procession of Professor Petros Lorrimor who was found dead seventeen days prior. Joined by Kendra Lorrimor and a few others from town the procession starts. These others consist of Councilman Vashian Hearthmount, Councilman Gharen Muricar, tavernkeeper Zokar Elkarid and his 13-yearold son Pevrin, and Jominda Fallenbridge (the town’s apothecary). With Kendra in the lead of the procession the move along the Dreamwake.

When the reach the Eversleep a large angry mob of townsfolk, lead by Gibs Hephenus, try and force the party to bury the Professor someplace else. They have no desire to have “necromancer” buried in the town cemetery. Unable to calm the situation, a fight erupts with the party defeating the mob without any dead townsfolk. Father Grimburrow presides over the eulogy of the professor after the procession continues.

After the funeral the party returns to the residence of the late Professor for the reading of his will. Councilman Vashian Hearthmount comes promptly to read the will. The entire estate is left for Kendra. The professor asks the party two things. One is to watch out for Kendra, as has no one left, while she decides whether she wants to keep the house or sell and move. Secondly the Professor asks the party to deliver a chest with some tomes of darker subjects to the Univsersity of Lepidstadt. He is afraid of what might happen if these fall into the wrong hands. They are promised a sum of one hundred platinum pieces each for the service. The tomes are not to be delivered earlier than a month from the reading of the will.

lorrimor_will.jpg

An investigation of the chest of tomes finds the professor’s journal on top we a note scrawled into the leather of the cover READ ME NOW!!. The other four tomes Brutalitops Swiftwind spends a little time investigating, but it is the contents of the professor’s journal that intrigue the party with suggestions of trouble being the cause of the professor’s death, as the professor’s will does not mention his journal—it is not one of the dangerous tomes he wants delivered to Lepidstadt.

On to Session 3

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Session 1
Character Creation

The group got together. Elizabeth, Blake, Rene, Scott, Jeff, and Ian. This session was simply all about character creation.

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